Below are some notes you should keep in mind when preparing 3 skull expedition on Anno 1800: - Unless the mission is a naval power mission, don't use the battleship. It then becomes 40. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Steam cargo ship because of the 6 + 2 slots for any non-naval exp. Actually, the battle cruiser is better than the ship of the line at expeditions. Since all ships have a finite amount of cargo space, bigger ships and careful planning of what is loaded on board, is important for expeditions. These basic tasks typically reward with gold and relationship bonuses. I mean for the starting easy ones a frigate is working just fine, but what about the more difficult ones? 1.04K subscribers I love Anno 1800's expedition! Each expedition is associated with a different award type: The difficulty of an expedition is designated by the amount of skulls - more skulls mean higher difficulty. Once your ship has left port, it will travel on its own for a while, and you can tend to other matters in your city and wider empire. Even the ships themselves might have an innate Navigation or Naval Power bonus depending on their type. Placing items in free slots offers passive bonuses for buildings that are in the field of action, which often gives a lot of benefits and greatly offloads our economy. Structurally theyre the same, but they offer very different rewards. Lets briefly go over how Morale works. Here you see a +50 Hunting item, special guest, who brings +20 Diplomacy too. An item that can be discovered on at least a rescue mission offered at random. These can be any of the following; By putting the right resources in the ship, you can give yourself the best chance of success, depending on which challenges you will face. Once youve picked your ship, you need to start stocking it for the expedition. Now, there is one downside of using items. After each choice, you can either continue the Expedition, feed the crew and the continue, which will raise moral but reduce your rations, or return home if you fear the Expedition will be a failure and you might lose the ship. You're way better off having a glass of schnapps for breakfast. Here you see a +50 navigation, combined with force. I just can't get a high morale on 2-3 skull expeditions with any ship as it appears. Events require certain skills to be overcome and rations to maintain morale after the event has been completed and continue on with the expedition. Before an expedition starts, there will be several possible events at the top of the screen. Different expeditions call for different items, and you can see what each items effect is by hovering over it. Equipping a ship with beef will add 20 base morale to a ship. Expeditions are an integral part of Anno 1800's gameplay and are unlocked by reaching the Artisans population tier. It gives you nice +30 diplomacy bonus for slot filled, it works as an extra ration item and it has high value in situations when you need to bribe someone or buy something during the course of an expedition. The better you equip your ship with goods and items that reflect these skills, the higher a chance of success you will have when making your event choices. Lots of harbourmasters office items, as well as ship equipables and some trade union items give very nice bonuses. Expeditions involve sending a ship and crew on an adventure to a distant location. They are: Of this list,Schnapps and Work Clothes are the goods with the highest medicine bonus. Archeological expedition Artifacts for museums, Botanical expedition - Plants for botanic gardens, Pirate hunt Items and Maps (if Sunken Treasures is installed), One skull - easy expedition - uncommon and rare items, Two skulls - medium expedition - rare and epic items, Three skulls - hard expedition - epic and legendary items. During expeditions, morale serves as your expedition's hitpoints and ranges from 0 morale to 100. These affect the kinds of challenges youll be faced with, the level of reward that you receive if you complete it, and crucially, the starting morale level of your ship. You should always keep at least one cargo slot available, just in case you'll find a bonus item on the expedition. Heres how it works. These are miniature choose-you-own-adventure stories where players send one of their ships across the oceans pursuing various. The Expedition will have some encounters that will force you to make decisions about how you wish to proceed. Expeditions essentially offer the same rewards, except there are greater stakes. Here you see a +55 Force bonus, combined with a diplomacy bonus, which makes it a nice combo. Every so often, however, youll receive a notification that your expedition requires attention. First of all, you want to dedicate 1 slot to rations. Since the game is in flux and new stuff can always change the way one can look atexpeditions experiences, the guide should get bigger and broader over time. For example: I have a 'Former Corsair' Item which you can buy at the prison. RuneScape player finally pulls off ridiculous ironman challenge he set himself 8 years ago: 'Life? If you lose all morale, your ship and any cargo aboard are lost. Youll need to face several of these challenges before your expedition reaches its destination. As such, you want to give it the items and resources that provide the best chance of success. Here you see a +50 Medicine item, which is very good to have on level III expeditions, since you will encounter lots of events were your crew gets wounded. Always have at least one slot open in your cargo hold for random items found in events that are outside of the main scope of the expedition. Medicine is a trait that rarely pops up in expeditions, but it does happen now and again. Only extra rations have a base morale value, but when they also possess a skill bonus alongside it, additional morale is awarded (double the value of the skill bonus). Cookie Notice 4 Reply Euzio06 3 yr. ago Thanks! Specialists can be acquired via expeditions as already mentioned, but if you build a Tourist Pier, from time to time specialists will arrive on it, and you can recruit them into your charge for free. There are a couple of ways you can approach this. It will say "Extra rations" in description. With the combined traits you can battle events like illness, mutinies, diplomacy tasks, and more. This makes extra rations with bonus skills particularly useful. Every expedition type is located in certain regions on the world map. The danger involved comes in the form of events. A Cargo Ship is cheaper (in terms of Influence) than a Ship of the Line and more slots in total. Anno 1800: How to Increase Ship Morale & What It Does. You never know who'll get hit by a mysterious virus on route to the Far East Medicine is a skill in Anno 1800 expeditions for which you can rely on items or goods. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Every expedition in Anno 1800 requires at least three different traits, like medicine. All rights reserved. When you want to 'sail into the blue' early game, a ship very suitable for going onto an expedition is a Ship of the Line (Navel Power +50), here you see a simple choice of setup; some Rum for Medicinal purposes and rations (you can acquire those from Madame Kahina), a 'Royal Letter of Immunity' acquired from Sir Archibald Blake for 10.000 gold, a 'Ship Toolbox' with +30 crafting, a spyglass with +10 hunting and +20 navigation, plus a Midshipman with +10 force, +5 navel power and +25 navigation. The Morale of your ship is vital to the success of an Expedition. Choose a ship for the expedition with a lot of cargo space and a lot of slots to have specialists in. If you solve an event perfectly your morale increases, and you have a chance to gain items. What does the number next to the tree mean? Finally, harder expeditions will significantly reduce the bonuses that special goods and equipment provide. He gives me bonuses to both naval firepower and navigation. If you are using a military ship for your expedition (I tend to use Frigates a lot), a medicine item will usually take up a cargo slot. Skill bonuses are additive and with proper preparation and some luck, most events should offer at least one choice that plays on the expedition's pool of talents. Any specialist crew members aboard will also add a further boost to morale if combined with the right goods. Here you a see a +40 Hunting item, special guest. What is the best ship type to send on expeditions? With this in mind, weve created a guide to help you ensure that your expeditions return safely home. In this video, I give you an overview of the system: ship morale, items, setting up, etc I also explain some weird concepts, like extra \"hunting\" for 50t on items. its super easy but maybe not that easy to acquire depending on your progress in the game. Upon reaching 0 morale, the expedition fails and the ship - including everything on board - is lost. The key word here is potential as there are many different factors that can influence how much Morale your ship leaves port with. . Originally posted by Tankfriend: Actually, the battle cruiser is better than the ship of the line at expeditions. The only downside is that they have the basic Navigation of 20, instead of the Naval Power of the SOTL of 50. Both faith and navigation are skills. After each event your expedition encounters, you will get three choices; consume rations and continue, continue without consuming rations, or return home. When preparing for an expedition, youll notice four icons lined up at the top of the screen. An example: a distiller specialist, who would usually be slotted into your trade union to enhance liquor production, will give a +10 bonus to the diplomacy skill when put onto your expedition's ship. Also I will show you how I am setting up ships for my expeditions and at the end I will show you full break down from 6 expeditions and what traits and how often they were used in those expeditions. In my humble opinion, its always smart to stack high into diplomacy bonuses, the diplomacy choice, especially when above or near 100% gives lots of random finds in expeditions. In Anno 1800, Expeditions are hugely important when it comes to expanding your city culturally, acquiring animals for the zoo, artifacts for the museum, and even finding a whole New World to. Here you see another +45 Medicine item, acquired from Anne Harlow. To supply the expedition with these skills, nearly all items and goods come with a skill rating. death by chocolate restaurant sydney,